- Ultra-High Resolution rendering >16K with tiling
- Deadline compatible for multi-node rendering and job splitting
- 16 and 32-bit output for professional compositing and color grading
- Rendered outputs are identical to Unreal Engine Viewport
- Equirectangular, Cubemap, Fisheye, Cylindrical and Stereographic formats
- Monoscopic and Stereoscopic output
- Custom projection output to a mask with adjustable horizontal and vertical Field-of-View
- Automatic pixel adjustment for each projection type to maximise speed/ performance
- Path-tracing and Lumen
- Compatible with all key post-process effects and Unreal tools
- 'Face Blend Mode' for seam correction
- Alpha channel compatible
- Snapshot capability for instant png generation for previz
- EXR Output for packing Compositing layers in to a single file
- Stencil Clip layers
- Cryptomatte
- Post-Process Material render data such as Z-Depth and Motion Vectors
- Color output settings and conversion via OCIO
- Disable Tone Curve option for Linear color output
- 360/ 180 compatible Burn-Ins for project frame data
- Key-frameable camera and camera-face rotation
- Option for separate eye stereo rendering (for super high res. VR content)
- In-Unreal compositing for cross-fades between multiple cameras
- Render-hooks for customisable render flows
N.B. The Monthly Rental License does not include the previsualisation or live-streaming capabilities of the OWL 360 Camera Actor and is only intended for rendering via Movie Render Queue.