- Integrates Unreal's unparalleled graphics into professional 180 and 360 rendering, compositing and color-grading workflows.
- Ultra-high resolution (+24k) output with unprecedented render speed and substantial cost savings vs. CPU rendering.
- 360/180 Equirectangular, Cubemap, 360/180 Stereoscopic, Domemaster, Stereographic and Custom projection formats.
- Live content preview (WYSIWYG) with exact Viewport color matching and previz output to VR.
- Compatibility with deferred rendering (Lumen) and path-tracing render pipelines.
- Viewport pipeline post-process effects (bloom, niagara, god-rays etc).
- 16 and 32-bit color output, Stencil Clip Layers and alpha channel in .exr/ png format.
- Post-process Material render data such as Z-Depth and Motion Vectors.
- Color output Settings for converting to any color space via OCIO.
- Cross-Fade capability between camera shots, 360/ 180 Degree Burn-Ins and Hooks to gain low-level pipeline access.
- Works with DLSS and TSR for resolution upscaling (both live and MRQ outputs).
- Works in-Editor, at Runtime, from command line, in Packaged executables and with all major render farms.