The New Standard for 

360 Degree Content

360 Degree Camera for Unreal Engine
Key Features
  • Integrates Unreal's unparalleled graphics into professional 180 and 360 rendering, compositing and color-grading workflows.
  • Ultra-high resolution (+24k) output with unprecedented render speed and substantial cost savings vs. CPU rendering.
  • 360/180 Equirectangular, Cubemap, 360/180 Stereoscopic, Domemaster, Stereographic and Custom projection formats.
  • Live content preview (WYSIWYG) with exact Viewport color matching and previz output to VR.
  • Compatibility with deferred rendering (Lumen) and path-tracing render pipelines.
  • Viewport pipeline post-process effects (bloom, niagara, god-rays etc).
  • 16 and 32-bit color output, Stencil Clip Layers and alpha channel in .exr/ png format.
  • Post-process Material render data such as Z-Depth and Motion Vectors.
  • Color output Settings for converting to any color space via OCIO.
  • Cross-Fade capability between camera shots, 360/ 180 Degree Burn-Ins and Hooks to gain low-level pipeline access.
  • Works with DLSS and TSR for resolution upscaling (both live and MRQ outputs).
  • Works in-Editor, at Runtime, from command line, in Packaged executables and with all major render farms.
Users and Use Cases
Architectural Visualization

Ultra-high resolution (+8K) 360 renders with full professional workflow including stencil layers, OCIO and .exr output

Virtual Reality

Render 8K 180 VR output at +120fps for Apple Vision Pro, Oculus etc.

Domes and Planetaria

Performance-optimised DomeMaster, Mono Equirectangular and Custom Dome projections.

Virtual Production

Render UHD backplates for LED caves/ screens with post-process effects and workflow outputs not available using nDisplay for Movie Render Queue

Projection Mapping

Render ultra-high resolution outputs with custom cube-face selection for different room types.

360 and 180 Degree Film-Making

Combine the full cinematic capabilities of Unreal Engine with ultra-high resolution output and compatibility with post-production workflows in Resolve or After Effects

Key Components
  • A drag-and-drop Actor directly into your Unreal scene.
  • Outputs directly to a Render Target for WYSIWYG preview or live-streaming.
  • Precise color matching with Unreal Viewport rendering pipeline and OCIO.
  • Used to adjust PP effects and visuals in advance of rendering.
  • Can live-stream for projections and games.
  • A custom render pass directly integrated into Unreal's Movie Render Queue.
  • Compatible with all Movie Render Queue features.
  • Ultra-high resolution tiling option for >30K resolution rendering.
  • Compatible with render farms and remote rendering.
  • Compatible with post-production pipelines.