- Live-Streaming of video, alpha and audio to & from Unreal Engine.
- Outputs Cinecam to a Render Target with full post-processing effects.
- Network (NDI), zero-latency (Spout), Screen Capture and Virtual Webcam inputs/outputs.
- Live-streaming direct from Unreal to social media platforms like YouTube, Twitch, TikTok, Facebook, Bilibili etc.
- Direct recording to disk from Unreal for live-takes during game-play or capturing rushes during shoots.
- Broadcast streaming via SRT for stability and bandwith-efficiency and via RTSP for simulations, IoT and server systems.
- Unlimited inputs and outputs.
- Automatic configuration of media inputs & outputs, no blueprints required.
- Works in-Editor, at-Runtime, in packaged projects and most custom builds.
- Integrates Unreal into graphics, broadcast and production pipelines.
- Works with all Unreal tools (nDisplay, Composure, Sequencer, LiveLink etc.)
- Connects Unreal to/ from OBS Studio, VMIX, Resolume, TouchDesigner etc.