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The Complete Media I/O 

Solution for Unreal Engine

Key Features
  • A sophisticated suite of media production tools for Unreal Engine with up to 32bit color depth.
  • Integrates Unreal into broadcast, virtual production and creative media pipelines.
  • Live-Streaming of video, alpha and audio in multiple professional industry formats.
  • Cinecam, 360/ 180 Camera and Player Viewport capture options (to Render Target).
  • Crystal-clear media input via 'Media Plane' Actor with no Unreal anti-aliasing/ ghosting.
  • Instant configuration of inputs and outputs via 'Wizard' with no blueprints required.
  • Media output options via NDI (LAN), Spout (zero-latency), RTMP/ SRT/ RTSP/ HTTP (WAN) and Virtual Webcam.
  • Media input options via NDI (LAN), Spout (zero-latency) and Screen Capture (Window and Desktop).
  • Direct recording from Unreal to MP4/ MOV/ AVI/ MKV with quantized frames and timecode metadata.
  • Works with all Unreal tools (nDisplay, Composure, Avalanche, Sequencer, LiveLink etc.)
  • Connects Unreal to/ from all major media software (OBS, VMIX, Resolume, TouchDesigner, YouTube, Twitch etc.
  • All features work in-Editor, at-Runtime and in packaged projects.
Instant Media Output
Instant Media Input
Cinecam Output
Live 180/ 360 Degree Output
Player Viewport Output
Crystal Clear Media Display
Local Network Streaming (NDI)
Zero Latency Streaming (Spout)
Internet Streaming (RTMP/ SRT/ RTSP)
Video Conferencing (Webcam)
Gameplay Streaming
Users and Use Cases
Virtual Production

Instant configuration of media into and out of all Unreal for pre-visualization or production.

Broadcasting

Live-streaming of media from Unreal either via OBS Studio, VMIX or direct via RTMP/ SRT/ RTSP to all major streaming platforms and servers.

Visuals/ Projection Mapping

Bi-directional integration of Unreal into multimedia production pipelines (Resolume, TouchDesigner etc.)

VTubing/ YouTubing

Live-streaming of avatars from Unreal with alpha and HUD to YouTube/ Twitch/ TikTok/ Douyin etc.

Games/ App Developers

Integrate direct live-streaming to social media or recording to disk into your game.

Pre-Visualizations and Digital Twins

Live-stream from simulated environments to test real-world workflows or develop synthetic data-sets.

Key Components
Cinecam and Capture Component
Viewport Capture
360 Live-Streaming Camera and Component
Media Plane
Media Output
NDI Sender and Receiver Manager
Spout Sender and Receiver Manager
Virtual Webcam
Screen Capture
  • An enhanced Unreal Cinecam with dedicated features for Virtual Production and live-streaming.
  • Utilises Unreal’s Viewport rendering pipeline for full post-processing capabilities.
  • Outputs direct to a Render Target.
  • Outputs alpha via Show Only/ Hide Only lists.
  • Outputs a HUD/ Burn-In via UMG widget.
  • Full control over Render Flags and Custom Buffers.
  • Compatible with DLSS/TSR for FPS/ GPU usage optimization.
  • Component can be attached to any Unreal Camera or Actor.
  • Drag-and-drop actor/ component (no blueprints).
  • Drag-and-drop Actor that captures the active Unreal Viewport to a Render Target.
  • Option to include/ exclude Viewport HUD.
  • A live-rendering, real-time, 360/ 180 Degree Camera and Component.
  • Equirectangular, Cubemap, Domemaster, Stereo 180 and 360, Mono 180 and Mirrordome outputs.
  • Utilises Unreal’s Viewport rendering pipeline for full post-processing capabilities.
  • Seamless Bloom custom post-process pipeline.
  • Outputs alpha via Show Only/ Hide Only lists.
  • Compatible with DLSS for FPS/ GPU usage optimization.
  • Component can be attached to any Unreal Camera or Actor.
  • Outputs direct to a Render Target for live-streaming.
  • Full integration with Unreal Media Plate for live-streaming and media playback.
  • Use the OWL Media Input Wizard to configure Spout, NDI, MP4 and RTSP.
  • Crystal clear media with correct reflections and translucency.
  • Perfect for media playback in your levels.
  • Live-stream multiple outputs direct from Unreal Engine via RTMP, SRT, RTSP and HTTP.
  • Record direct to disk via MP4, MOV, AVI, MKV.
  • h264 and h265 GPU encoding for minimal CPU overhead.
  • Up to 8K resolution (h265).
  • Multi-channel audio including surround sound and up to 7:1 output.
  • Adjustable video and audio bitrate and fixed output FPS
  • Timecode metadata with quantized frames (for direct editing).
  • Output from any Unreal Render Target.
  • Allows sending video, alpha and audio to/from Unreal at ultra-low-latency over-the-network.
  • Drag-and-drop actor (no blueprints required).
  • Works both in-Editor and at-Runtime.
  • Input and output media feeds are managed in automatic drop-down lists.
  • No limit on video feeds or cap on resolution/ fps.
  • Sends both UYVY and BGRA formats and receives any NDI color format.
  • Allows programs running on the same GPU to share video with zero-latency and compression.
  • Input and output media feeds are managed in automatic drop-down lists.
  • Drag-and-drop actor (no blueprints required).
  • Works both in-Editor and at-Runtime.
  • No limit on video feeds or cap on resolution/ fps.
  • Can send and receive in any Spout compatible color format (including alpha).
  • Output to a Virtual Webcam from any Unreal Render Target.
  • Works with 4:3 and 16:9 aspect ratios in any applicable resolution.
  • Can be used with any standard video-conferencing software (Zoom, Teams, Meet etc,)
  • Capture any connected Display or Window running on your machine direct to a Render Target in Unreal.
  • Removes the need for using OBS/ VMIX to capture game-play or other work into your virtual world.
  • Products
      Live-Streaming Toolkit for Unreal Engine Compositing Toolkit for Unreal Engine 360 Degree Camera for Unreal Engine Spout Plugin for OBS Studio
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