- Crystal clear media streaming and playback inside Unreal Engine with zero anti-aliasing.
- Media planes which dynamically reposition and scale in real-time with tracked and moving cameras.
- Full cinematic post-process effects (particles, bloom, lens flares, dirt masks, chromatic aberration, god rays) in CG layers.
- Mask/ matte to composite foreground elements with perfect lighting and post-process effects.
- Highly dynamic Global Illumination with shadows cast from scene onto talent and from talent onto scene.
- Full reflections of talent on floor or walls and positioning of talent behind transparent materials.
- Input/ output passes "on-tick" for perfect synchronisation of composited content.
- Input/ output passes for NDI, Spout and Screen Capture (Desktop and Window).
- HUD/ UMG input pass for still, animated and parametric overlays.
- Live-streaming direct from Unreal to social media platforms like YouTube, Twitch, TikTok, Facebook, Bilibili etc.
- Direct recording to disk from Unreal for live-takes during game-play or capturing rushes during shoots with quantized timecode metadata.
- Broadcast streaming via SRT for stability and bandwith-efficiency and via RTSP for simulations, IoT and server systems.
- Native Unreal Engine workflow ensures immediate updates to latest Engine versions.
- Automatic configuration of all elements, no blueprints required.
- Works with all Unreal tools (nDisplay, Sequencer, LiveLink, Movie Render Queue etc.)