- An enhanced feature-set directly integrated into Unreal's "Composure" compositing workflow.
- Provides capabilities essential for professional quality content but not available in Composure.
- Can be used in both real-time and rendered media production and talent compositing.
- Full cinematic post-process effects in CG layers (FG, BG, Matte) which precisely match the Unreal Viewport.
- Media planes which dynamically scale with virtual cameras for used in non-tracked compositing with Movie Render Queue.
- Background media plates which can be used with tracked camera workflows for non-talent media inputs.
- Media I/O integration via Composure 'passes' for NDI, Spout and Screen Capture with up to 32bit color depth.
- HUD/ UMG input pass for still, animated and parametric overlays.
- Render Target output for direct streaming to RTMP/ SRT/ RTSP or recording to disk with timecode metadata.
- Native Unreal Engine workflow ensures immediate updates to latest Engine versions.
- Works with all Unreal tools (nDisplay, Sequencer, LiveLink, Movie Render Queue etc.)
- All features work in-Editor, at-Runtime and in packaged projects.