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Professional Compositing 

inside Unreal Engine

Key Features
  • An enhanced feature-set directly integrated into Unreal's "Composure" compositing workflow.
  • Provides capabilities essential for professional quality content but not available in Composure.
  • Can be used in both real-time and rendered media production and talent compositing.
  • Full cinematic post-process effects in CG layers (FG, BG, Matte) which precisely match the Unreal Viewport.
  • Media planes which dynamically scale with virtual cameras for used in non-tracked compositing with Movie Render Queue.
  • Background media plates which can be used with tracked camera workflows for non-talent media inputs.
  • Media I/O integration via Composure 'passes' for NDI, Spout and Screen Capture with up to 32bit color depth.
  • HUD/ UMG input pass for still, animated and parametric overlays.
  • Render Target output for direct streaming to RTMP/ SRT/ RTSP or recording to disk with timecode metadata.
  • Native Unreal Engine workflow ensures immediate updates to latest Engine versions.
  • Works with all Unreal tools (nDisplay, Sequencer, LiveLink, Movie Render Queue etc.)
  • All features work in-Editor, at-Runtime and in packaged projects.

Full Composure Integration

All Viewport Post Process Effects 

Talent and BG Media Inputs

Dynamic Scaling without Tracking

Ultimatte Key/ Fill Input 

Movie Render Queue Integration

NDI Media I/O

Zero-Latency (Spout) Media I/O

MP4/MOV with Timecode Metadata

Users and Use Cases
Virtual Production

Create professional-quality film and television content in native Unreal Engine

Film-Making with Movie Render Queue

Composite pre-recorded footage into Unreal Engine with crystal clear media and full post-process effects

Virtual Events and Broadcasting

Broadcast real-time studio-quality XR content direct from Unreal with tracked and moving cameras and perfectly synchronised composite layers.

Key Components
OWL CG Element
OWL CG Matte
OWL Video Placement Plane
OWL Input/ Output Passes
Media Output
  • A CG element based on Unreal's Viewport rendering pipeline which includes all available post-process effects.
  • Integrates directly into Unreal's Composure workflow and is compatible with all features.
  • Works with lens distortion files for precise matching between CG element and Media plate.
  • Perfect replication of Unreal Engine scene including all colors, shadows and materials.
  • Full post process effects including bloom, lens flares, dirt masks, chromatic aberration, god rays etc.
  • A custom Matte which allows media to be placed behind virtual objects.
  • Ensures perfect lighting for all FG elements avoiding Composure's over-saturation.
  • Works directly with Unreal's Layers for easy allocation of FG elements.
  • Includes all post-process effects.
  • An Unreal Plane Actor which can be placed directly anywhere in your scene.
  • Frame-synchronised via a transform pass with the Composure Media Plate.
  • Dynamically scales and adjusts any Media Plate to tracked and moving Unreal cameras.
  • Ensures zero anti-aliasing of media inputs via Composure.
  • Synchronised on tick-draw calls guaranteeing frame-accurate movement.
  • Input and Output passes on-tick with all composited elements ensuring perfect synchronisation.
  • NDI input/ output for streaming video over-the-network.
  • Spout input/ output for zero-latency/ compression streaming on the same machine.
  • Screen capture input for desktop/ window media input.
  • HUD/ UMG input for still, animated and parametric overlays.
  • Live-streaming via RTMP, SRT and RTSP.
  • Recording to disk via MP4, MOV, AVI, MKV.
  • Timecode metadata with quantised frame-splits for use in editing software.
  • h.264 encoding via NVENC (GPU) for zero-CPU overhead.
  • Multi-channel audio including surround sound and up to 7:1 output.
  • Adjustable video and audio bitrate.
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