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Licenses and Pricing
overview machine application enterprise

Licenses to support all uses, organizations and needs.

overview
machine
application
enterprise
PRICED
Per machine
Per install
Per organisation
INTENDED USE CASES
Using the Toolkit on specific machines
Distributing the Toolkit in packaged games/ apps
Corporate, cloud or application workflows
LICENSE ACCESS
Machine locked (transferable)
Packaged projects only
Unlimited within your organisation
LICENSE DURATION
Perpetual (for version purchased)
Perpetual (for app installs)
Perpetual (all use cases)
UPDATES
12 months free updates
Unlimited
Contract specific
 
See Licenses↓
See Licenses↓
See Licenses↓
machine
PRICED
Per machine
INTENDED USE CASES
Using the Toolkit on specific machines
LICENSE ACCESS
Machine locked (transferable)
LICENSE DURATION
Perpetual (for version purchased)
UPDATES
12 months free updates
application
PRICED
Per organisation
INTENDED USE CASES
Corporate, cloud or application workflows
LICENSE ACCESS
Unlimited within your organisation
LICENSE DURATION
Perpetual (all use cases)
UPDATES
Contract specific
enterprise
PRICED
Per install
INTENDED USE CASES
Distributing the Toolkit in packaged games/ apps
LICENSE ACCESS
Packaged projects only
LICENSE DURATION
Perpetual (for app installs)
UPDATES
Unlimited

"Off World's UE Toolkit has proven to be a pivotal tool in Impossible Object's virtual production pipeline R&D. Having latency-free I/O from Unreal CineCameras in editor—without the need for extra hardware—is extremely helpful at various stages in virtual production and has only made our lives easier."

"Turns hours of frustration and tedium looking and programming ndi/spout input and outputs names in a user friendly experience without sacrificing flexibility, the best way to share video between unreal and the rest of your workflow"

"I highly suggest the use of the Off World Live-Streaming Toolkit. It is a very modular and quick way to setup proper video inputs & outputs out of Unreal. It is great for professional production applications that used to require many plugins and constant reorganizing or making of Blueprints. Off World has made this step in our production pipelines eons faster, and with an affordable commercial license, it's the go-to choice for my teams & I!"

"We've been using Off World as part of our interactive installations with TouchDesigner and Unreal Engine and it has really been brilliant. We are happy to see the team being active and continuing development"

"With in-editor or runtime, zero-latency NDI, Spout, and 360 cameras, Off World’s Live-Streaming Toolkit have become my Unreal Engine live-streaming weapon of choice! It was incredibly simple to install and configure, and I was live-streaming within a few minutes! “

"At our studio, we have tested many different ways to share video between our streaming software of choice, OBS Studio, and Unreal Engine for live streaming and also for previsualization of the more complex VFX productions. Off World's Live-Streaming kit is by far the best solution we have come across so far."

"NDI is a great tool in our studio, we can get preview images to any desk for our team to look at, but in practice it can be hard to integrate in Unreal. Off World has made it so much easier to keep NDI updated in our workflows."

"The Unreal Spout utility worked great with our Touchdesigner setup, but I was mostly impressed with the support. When I had a question about activation I received an answer in minutes and my problem was solved in less than 30 minutes. Great plug-in, would recommend and will likely be using more in the future."

"Getting "Off World" is a massive necessity when creating real-time visuals for live shows. Being able to use the tools designed for that job while having the rendering and pipeline power of Unreal engine has been so so amazing and the way Off World makes it easy intuitive and powerful has been a major blessing!"

"Off World Live-Streaming Toolkit closes the gap in the contemporary production pipeline. For me, it's the missing link for joining the flexibility of TouchDesigner with the power of Unreal Engine, allowing me to experiment with next level real-time experiences."

"The Live-Streaming Toolkit is the answer of all our needs for Virtual Production monitoring, multicam and streaming. It works smoothly and efficiently."

"We produce live stream events and have been exploring the integration of NDI with Unreal Engine for virtual production for a couple of years. Technically achieving a multi-cam shoot for our needs has been very challenging - up until we found the Off World NDI UE plugin. With great support from the team we were able to achieve in a couple of days what had challenged us for nearly two years. Wish I'd found the plugin earlier & saved the many months of frustration. Great work."

"The Live-Streaming toolkit delivers everything it promises , with friendly and fast support. A beautiful example of things going right in the often madly frustrating world of being creative with computers !!"

"The Unreal Engine Live-streaming Toolkit is hands down the most essential plugin that any VTuber needs to stream efficiently with Unreal Engine, I can't imagine streaming without it. Plus there is an incredibly active Discord and support team that is always there when you need help with any troubleshooting or setup."

"I really enjoy the toolkit. The developers and team have made something really extraordinary. It’s playing a crucial part in developing my virtual production. I am close to launching this project to my Twitch live streams. My entire stream is about to evolve from a 2D space into a 3D space, so it’s really exciting."

"Off World's plugin is a must for those getting into Unreal Engine live streaming. It's Off the charts and out of this World!"

"Es una gran herramienta, y nos facilita el flujo de trabajo. Muchas Gracias."

"Off World Live really helps with setting up NDI and Spout networks without all the hassle of deep diving into Blueprints or compiling the source codes for livestreaming content in realtime. I really enjoy using it in my forthcoming audiovisual art pieces, together with Touchdesigner as source for textures and videofeeds."

"I am a developer at the fusion of machine learning with media and entertainment use cases. The ability to test prototypes through a windows capture in OBS out to Spout feed and then into Unreal Engine was a delightful unlocking of potential for me. I was able to use the Spout stream directly in Unreal and was up and running within 40 minutes, which could have been weeks of coding if I had to code the OBS <-> Spout <-> Unreal interface from scratch. The move from satisfying the needs of the prototype rather than learning yet another SDK/API was music to my ears. Keep up the good work Off World!"

“Off World saved my Master Thesis Unreal prototypes. It is the most convenient and reliable plugin for Engine-streaming out there.”

"Off World Live is really great, easy to use and has so many options available for sending live video, its a must for virtual production workflows"

"I have been very pleased with the progress the Off World team has been making with the Livestream Toolkit. So far it has proven extremely fast and stable for my needs."

"Thanks a lot for developing this tool. It provided me unique solutions for real time virtual production and broadcasting. The most I like is the ability to broadcast OBS screen capture directly to UE, but now I really want to test how does this tool work with 360 video."

"Off World is a view for both audiences and creators into the future. Ease of use, superb functionality and great support are just the start with Off World."

"For me the OWL Toolkit is the simplest way to send a scene out of Unreal Engine. I use Touchdesigner to control unreal actors in real time and the Toolkit has improved my workflow by allowing me to see how parameter changes affect the scene directly in the Touchdesigner interface via Spout output."

"This toolkit saves so me so much time for previz videos, I can just drop the cameras in the scene and record from to OBS" 

...
Frequently Asked Questions
Licences
Trials
Pricing
Support
Cancellation and Refunds
Knowledge Resources and Tutorials
Installation Support
New Feature Development
Bug Fixing
EULA

→ What is your policy on bug fixing?

  • If you find a bug in the system, we guarantee that it will be fixed and updated.
  • We triage bugs based on criticality (either a user's needs or the impact of the bug). 
  • We release updates as soon as possible once the fix has passed QA.

→ How do you minimise bugs in your software?

  • We do extensive QA and alpha/ beta testing on our new features and so try to catch all major bugs prior to release.
  • In our alpha/ beta testing we offer access to a wide range of early-bird users so we can test edge cases and find any bugs that arise in them.
  • Once we have confirmed the stability of the release then we release it to general users.

→ How do I submit a bug that I find?

  • Please submit any bugs you find here
  • We will receive your submission automatically and send you an email if we need any more information to replicate the bug.

→ Can I cancel my license and get a refund?

  • Node-locked licenses can be cancelled within 28 days of your purchase to receive a full refund.
  • Metered licenses can only be cancelled if no minutes have been used.
  • Application licenses can only be cancelled if the application has not been installed to any user devices.

→ What happens if I cancel my license?

  • You will be switched to the 'Community' version which can only be used for non-commercial purposes.

→ If I cancel my license, but want access again in the future can I re-purchase?

  • Yes, however, you are not eligible for a refund if you cancel a second time.

→ How do I submit a new feature request?

  • Please submit any feature request you have here.

→ Do you plan to continue to add new features to your tools?

  • Yes, we will continue to update our tools in response to new technology developments in the market and new versions of Unreal Engine.
  • We are also constantly adding new features in response to new feature requests.

→ How do I install your plugins?

  • You can either use our installer or manually place the plugin into your Plugins folder.

→ Where can I find the End User License Agreement (EULA)?

  • You can find the EULA here.

→ How do I activate my license?

  • You can either paste your license key into the installer or you can use the license file as shown here.

→ What do I do if I have an issue setting up my license?

  • Contact us either at [email protected] or using the live chat on this page.

→ What licenses are available?

  • There are three types of license:
  • Machine licenses offer unlimited access to specific machines for use of our tools.
  • Application licenses allow our tools to be packaged into games/ applications for use by 3rd parties.
  • Enterprise licenses provide organizations with unlimited access to our tools including source code.

→ How do I purchase a license?

  • You can purchase a license through our Pricing page.

→ How do I install your plugins?

  • You can either use our installer or manually place the plugin into your Plugins folder.
  • You can find an installation video guide for each of our plugins in our Download Center.

→ Does the license auto-renew?

  • No, none of the licenses auto-renew by default.

→ How many people can use my license?

  • Machine licenses are associated with a single machine. They can be moved to different machines but only one machine can be in use at any given time.
  • Application licenses are for a number of end-users which is specified at purchase. 
  • Enterprise licenses are for an unlimited number of users either within an organization or in an app.

→ Can I purchase multiple licenses through a single account?

  • Yes, you can purchase all license types through a single account.
  • Each license will come with a code which can be installed to the machine/s that need to use it using our License Utility.
  • On the Account Management page it is possible to track the usage of all the different machines that are using your license/s.

→ What is your pricing policy?

  • We operate a freemium model with a free Community version for people to learn/ test our tools and paid versions for Commercial use.
  • See more information here.

→ Do I need to pay tax on my purchase?

  • Yes, it is our legal obligation to collect sales tax, which is automatically calculated depending on your country of purchase.

→ Is there documentation to help me set up and use your tools?

  • Yes, we have extensive documentation and learning resources. 
  • Please see our Knowledge Center or our video tutorials.

→ What software/ hardware do I need to use your tools?

  • Windows 10
  • A Ray-Tracing enabled GPU if you want to use Ray-Tracing
  • Unreal Engine 4.26 or later

→ Do you offer free trials of your products?

  • Yes, you can use our Community version to test our software and determine if it meets your needs.
  • The Community version cannot be used for Commercial Purposes.

→ How do I remove the watermark?

  • You either login through the icon at the top of the Unreal Editor to use the Community version or you purchase a license.

→ How do I upgrade to a paid license?

  • You can upgrade any time through the Pricing page.

→ What do your video tutorials include?

  • We have standard video tutorials to help users with the main features of the Toolkit itself.
  • We also have the BOWTI series which covers many different types of content creation in Unreal.

→ What do you cover in your Knowledge Center?

  • The Knowledge Center provides guides on our features and how to implement them in your level.
  • We also do interviews and studio visits with power users to show the community interesting ways that our tools can help you make your content.

→ Do you have any blueprint templates for your tools?

  • Yes, we have a Blueprints Database in our Knowledge Center which includes a large number of blueprints that can be used with the Toolkit.

→ Where do I hear about new updates?

  • You will be emailed each time we release a new version of our software.
  • If you want early-bird access to your software then you need to join our Discord Community.

→ Does my license come with support?

  • All paid licenses offer email and live-chat support with a maximum 24hr turnaround.
  • Enterprise licenses offer support as required by contract.
  • Community licenses don't include guaranteed support but we actively support our users in our Discord Community.
  • You can also submit bug reports and feature requests and these will be dealt with expediently.

→ How do I download new updates?

  • From our Downloads Center.
Any Other Questions?
contact us ↓
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