- Live-streaming direct from Unreal to social media platforms like YouTube, Twitch, TikTok, Facebook, Bilibili etc.
- Direct recording to disk from Unreal for live-takes during game-play or capturing rushes during shoots.
- Encodes direct from the Unreal Viewport (including HUDs/ UMG) or from any Unreal Render Target.
- Broadcast streaming via SRT for highly-stability and bandwith-efficiency over-the-internet.
- Enterprise and broadcast streaming via RTSP for simulations, IoT and server systems.
- Recording to disk with embedded timecode metadata and quantised FPS for immediate use in editing software.
- h.264 hardware encoding via NVENC with up to 4096x4096 resolution and multi-channel audio.
- Drag-and-drop actor (no blueprints required).
- Works in-Editor, at-Runtime, in packaged projects and custom builds.