- Live-Streaming of video, alpha and audio to & from Unreal Engine.
- Automatic configuration of media inputs & outputs, no blueprints required.
- Network (NDI), zero-latency (Spout) and Virtual Webcam inputs/outputs.
- Works in-Editor, at-Runtime, in packaged projects and custom builds.
- Outputs Cinecam to a Render Target using the Viewport rendering pipeline.
- Direct X11 and X12 compatible with all Unreal post-process effects.
- Integrates Unreal into graphics, broadcast and production pipelines.
- Works with all Unreal tools (nDisplay, Composure, Sequencer, LiveLink etc.)
- Works with all major Virtual Production custom builds of Unreal.