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The Complete Media I/O 

Solution for Unreal Engine

FREE DOWNLOAD ↓
Key Features
  • Live-Streaming of video, alpha and audio to & from Unreal Engine.
  • Outputs Cinecam to a Render Target with full post-processing effects.
  • Network (NDI), zero-latency (Spout), Screen Capture and Virtual Webcam inputs/outputs. 
  • Unlimited inputs and outputs and no cap on resolution or FPS.
  • Automatic configuration of media inputs & outputs, no blueprints required.
  • Works in-Editor, at-Runtime, in packaged projects and custom builds.
  • Integrates Unreal into graphics, broadcast and production pipelines.
  • Works with all Unreal tools (nDisplay, Composure, Sequencer, LiveLink etc.)
  • Connects Unreal to/ from OBS Studio, VMIX, Resolume, TouchDesigner etc.

Instant Set-Up

Cinecam with Render Target, Alpha and UMG

'What-You-See-Is-What-You-Get' Color Output

Composure with Full Post Process Effects

Viewport Capture

Direct Screen and Window Capture

Virtual Webcam Output

Full NDI

Interoperability

Full Spout

Interoperability

Full OBS

Interoperability

Remote Operation

and Control

Users and Use Cases
Virtual Production

Instant configuration of media into and out of all Unreal for pre-visualization or live production.

Virtual Events

Live-streaming of media to/ from the internet to/ from Unreal via OBS Studio, VMIX or direct.

VJ/ Projection Mapping

Bi-directional integration of Unreal into multimedia production pipelines (Resolume, TouchDesigner etc.)

VTubing

Live-streaming of avatars from Unreal with alpha and HUD to YouTube/ Twitch/ TikTok/ Virtual Webcam

Games Developer

Capture in-game action from the Cinecam to a Render Target for full cinematic effects

Architectural Visualisation

Integrate live media inputs and outputs into your renders or virtual spaces.

Key Components
OWL Cinecam and Capture Component
  • An augmented Unreal Cinecam that outputs direct to a Render Target.
  • Component can be attached to any Unreal Camera or Actor.
  • Drag-and-drop actor/ component (no blueprints).
  • Utilises Unreal’s Viewport rendering pipeline for full post-processing capabilities.
  • Outputs alpha via Show Only/ Hide Only lists.
  • Outputs a HUD/ Burn-In via UMG widget. 
  • Compatible with DLSS for FPS/ GPU usage optimization.
  • Full control over Render Flags and Custom Buffers.
NDI Sender and Receiver Manager
  • Allows sending video, alpha and audio to/from Unreal at ultra-low-latency over-the-network.
  • Drag-and-drop actor (no blueprints required).
  • Works both in-Editor and at-Runtime.
  • Input and output media feeds are managed in automatic drop-down lists.
  • No limit on video feeds or cap on resolution/ fps.
  • Sends both UYVY and BGRA formats and receives any NDI color format.
Spout Sender and Receiver Manager
  • Allows programs running on the same GPU to share video with zero-latency and compression.
  • Input and output media feeds are managed in automatic drop-down lists.
  • Drag-and-drop actor (no blueprints required).
  • Works both in-Editor and at-Runtime.
  • No limit on video feeds or cap on resolution/ fps.
  • Can send and receive in any Spout compatible color format (including alpha).
Virtual Webcam
  • Output to a Virtual Webcam from any Unreal Render Target.
  • Works with 4:3 and 16:9 aspect ratios in any applicable resolution.
  • Can be used with any standard video-conferencing software (Zoom, Teams, Meet etc,)
Viewport Capture
  • Capture your active Unreal viewport to a Render Target.
  • Works in-Editor and at-Runtime including standalone and packaged games.
  • Live-stream via RTMP/ SRT/ NDI/ Spout or record to MP4/MOV/AVI etc.
Window Capture
  • Capture any connected Display or Window running on your machine direct to a Render Target in Unreal.
  • Removes the need for using OBS/ VMIX to capture game-play or other work into your virtual world.
  • Products
      Unreal Engine Live-Streaming Toolkit Unreal Engine 360 Degree Camera Unreal Engine Media Output Spout Plugin for OBS Studio
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